Diablo 4 will have big changes when it comes to properly balancing builds and characters. Up until now, Blizzard thought that rolling changes for balancing during mid season was the best way. However, players were angry at the fact that this was a thing, because it made them lose time playing an unfun game. Players should have honestly left the game and played something real like the Lunar Remaster Collection. Unfortunately, many players of Diablo 4 are still addicted to the dark patterns included in the game. We at Infinite Start will discuss what these changes could mean for the game.
It is highly doubtful that a dead on arrival game would be fixed. Trying to get the phone gaming crowd was a big mistake on the first place as a PR move with their original consumer base. Everyone remembers the “You don’t have phones?” meme more than Diablo 4 itself, only whales play that to fork cash to Blizzard. There’s a ton of Diablo alternatives such as Grim Dawn, however, it seems that many are allergic to giving indie games a try.
Grim Dawn is genuinely a great alternative for those who wish to play something akin to Diablo 2. I will have to cut some slack on Blizzard, trying to top Diablo 2 is a hard task to accomplish, as that game was the pinnacle of their career. Many people are, to this day, seeking a way to revive the feelings that Diablo 2 gave them. Not the marketplace and real money trade ones, but the actual gameplay ones that real gamers care about.
No matter how many changes they try to do to Diablo 4 to “fix it”, everything is that game is primarily made to take money out of you. When your development team is a huge chunk of behavioral psychologists rather than artists and game developers, then your game is slop.
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