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Bungie To Remove Burns from Destiny 2: The Final Shape’s Dungeons and Raids

Following an overwhelming number of complaints, Bungie confirmed burns will no longer be present in dungeon and raids. This will start next week, meaning the current Arc/Stasis burn will persist through the weekend.

According to This Week in Destiny, it seems going forward guns, including kinetic, will do the same damage they did while surges were active at all times. This is a fairly substantial win, as players can freely explore options without having to worry about what is best for a given week. That being said, those hoping the -5 delta would be removed are out of luck at the moment.

Bungie also confirmed next week Master Salvation’s Edge, and the first Grandmaster, Glassway, will be available.

More information on the raid and dungeon changes can be found below.

RAID AND DUNGEON UPDATE

We have a few raid and dungeon details to share, including some upcoming dates and details on a change we’re planning in the near term. Let’s jump in.

The Final Shape brought a few changes to the raid and dungeon experience. First, the difficulty tiers and Power Level caps were reworked, altering the difficulty for many Power Enabled activities. At the same time, surges were added to raids, offering a damage boost for certain damage types on a weekly rotation. We’ve seen a lot of discussion and different numbers provided for how this impacts the raid and dungeon experience, so we wanted to first give a quick clarification on the net change for incoming and outgoing damage in raids and dungeons in the Final Shape

% CHANGE IN THE FINAL SHAPE

Damage SourcePower CapRaidsDungeons
Outgoing-5-33%+2%
Outgoing + surge-5-15%+28%
Incoming-5+32%+17%
Incoming+15+3%-8%

These are numbers specifically for regular combatants (Dregs, Acolytes, etc.). More difficult combatants may scale a bit differently.

Raids and dungeons had different settings previously. However, being very similar to each other, they were changed to use the same settings in The Final Shape to be more consistent.

While the outgoing damage is capped at –5, in the Power Enabled matchmade difficulties (Standard and Advanced), players will continue to increase defensive effectiveness beyond the Target Power. The Target Power display focuses on offensive output for UI/UX reasons. This means that players will continue to reduce incoming damage up to +15 in Standard and +10 in Advanced. In our chart above, you can see that players only take slightly more damage in raids at +15, while they take less damage in dungeons than before The Final Shape.

With that context in mind, we have been listening to the feedback around how surges have been impacting player build choice, and we’re going to make a change.

Upcoming Changes

We have decided to remove surges from raids and dungeons in next week’s update, as well as to adjust tuning so that you’ll perform as if you had them across the board. This means the damage bonus will now be applied to all subclass damage types, including Kinetic, by default. This change will make outgoing damage in dungeons higher and reduce the difference in raids compared to before The Final Shape. It does so while removing barriers to buildcrafting. We’ll continue to monitor feedback and see how this update plays out for everyone.

This Week in Destiny
Grant Gaines

Hey, my name is Grant and I'm the Managing Editor, main reviewer and cover technology for Infinite Start. I've learned a lot over the years working for a variety of websites and reviewing literally hundreds of titles. I also have a background selling televisions, sound systems and more from my period at Best Buy, to the point where I was in the top 1 percent for sales and became Magnolia certified. I always look forward to sharing new and different information with our readers and hope they do as well. If you would like to contact me, my email is grant period gaines at Infinite Start.

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