Dark Envoy is officially out now on PC, which means you can dive into the new indie cRPG without waiting a moment longer. While we noted the experience as janky and occasionally lacking in our review, there is an endearing nature to Event Horizon’s offering. The combat, specifically, is the bread and butter of this RPG and it offers a wide variety of playstyles to foster a well-rounded team of different specialties.
When you begin Dark Envoy, protagonists Malakai and Kaela are presented with four starting class options: Warrior, Ranger, Engineer and Adept. In the opening hours, the duo will have to make do with the combat proficiencies between them, making the starting class decision important for setting the tone of the impending journey.
We have provided a breakdown of the starting classes and the branching specializations that become available at level seven to better help you make one of the game’s first choices.
Warrior
The Warrior is the classic frontlines melee combatant. They are able to devastate foes up close with two-handed hammers or dual-wielded blades and can mitigate incoming damage with a shield of their own. Warriors start with the Dash, allowing them to charge into a target, and the Iron Skin, providing them magical defenses.
At level 7, Warriors can choose from the following Specializations:
Ranger
Rangers are the opposite of Warriors. They prefer to sit far away from their targets on the battlefield, taking cover behind terrain before popping out for devastating single-target damage. The Ranger is also a master of traps, which can help hinder the progression of enemies as they attempt to close the gap, which is noted through their starting Toxic Bomb and Blast Roll skills.
At level 7, Rangers can choose from the following Specializations:
Engineer
Engineers are initially similar in function to Rangers, typically opting for a ranged engagement with the use of various tools. They differ due to their lightning element and summoning abilities in the form of constructs. The Ranger begins with a Shocking Ground skill that electrifies the ground and a Shock Bolt skill that sends out an electric blast.
At level 7, Engineers can choose from the following Specializations:
Adept
The Adept fills that classic mage role. Again, the Adept is not usually one to hold the frontlines like the Warrior, but they can certainly deal with groups much easier thanks to a wealth of elemental AoEs. The Adept brings Ice Bolts and a protective Mana Shell immediately to the table when the game begins.
At level 7, the Adept can choose from the following Specializations:
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