Reviews

HEROish Review

Earlier this week HEROish released on PlayStation 4. The quirky MOBA-lite title tries to stand out by combining tried-and-true elements with deck building mechanics. This combo can be interesting, especially in this setting, because it explores a different kind of luck/strategy. With the potential to face a really good deck, or frequently get bad rolls, it isn’t enough to outplay your opponent, you need to also outwit them. However, given so many titles try to implement these mechanics and fail, is this a triumphant victory, or frustrating hodgepodge of different ideas?

HEROish starts by throwing players into campaign for a brief tutorial. Players will learn the fundamentals, along with character relationships. While none of the three campaigns are particularly long, probably an hour or so each, they focus more on jokes than plot.

Better than Nothing!

It has the same joking dialogue that has become increasingly common as of late. At times it can be amusing, though most of it comes down to introducing a plot element, followed by a joke or sarcastic statement, reaction, and then progressing onto the next thing.

What is nice about the campaign is presentation. At its core you’re playing a really long tutorial. However, instead of relying on the multiplayer gameplay loop, levels are designed around using units more creatively. Sometimes you’ll have the option to free friendly forces, other times plant bombs, or hold points to come out ahead. All of this stuff teaches players what various mechanics do so they’re prepared to take on multiplayer.

This is Fine…

While the tutorial is helpful to get ready, the actual multiplayer experience could be a lot better. For starters, everything is locked behind the level system. Want to play as Lord Marduke? You must hit level 12. Hellhounds are your favorite attack unit? Must be level six. Even basic mechanics like multiple copies of Shortbow require a specific level to unlock.

On paper a lot of these choices make sense. It’s easier to balance a game with limited options, just like it prevents players from getting lucky and having access to better units. It just sucks that there is an investment to really see all that HEROish has to offer.

Despite the grind, I applaud HEROish for giving players options. There is casual, ranked, custom, and AI modes to select. Even if you don’t want to fight someone else, experience can be earned in AI battles. This is perfect for grinding, testing decks, or just getting familiar with different mechanics. Where things really fall short are options.

Multiplayer is limited to six heroes, two maps, with cards having hero restrictions as well. Some of these make sense, you shouldn’t have access to Flynn’s attacks on Spiderbait, but it sucks being level five and the only possible difference between two King Bulvi players is a single card. These lack of options make low-level play rather straightforward.

So Many Options

I basically know what to expect from a low level player, so it comes down to build and how their cards are leveled. The latter can make a monumental difference, as can overall strategy, but it’s an experience where you need to invest considerable time to get to the “real” experience.

Difference Between a Level One and Max Level Card

There are also some annoying details, such as daily quests. Not only is three rather light, it’s entirely possible to complete them all in a single match. At least if they were longer, or deeper requirements, they would be more engaging. In their current form you might sign on for a match, unlock everything, and then play something else.

Even multiplayer itself is pretty basic. Since everything takes place on a 2D map, a match comes down to breaking an enemies defense, and then destroying their crystal. More intense battles might result in someone losing due to frequent deaths over outright attack, though these are the two win conditions. HEROish rewards risky tactics, so overwhelming an opponent is viable, though most matches will be decided by how well you understand the mechanics.

While I’m harping on a lot of the shortcomings, the actual game can be a fair bit of fun. With single or duo PVP, the numbers are low enough where even a small but dedicated fanbase can keep it alive. Some of the later cards can also have a substantial impact on tactics, making later fights a lot more engaging. HEROish also has a lot of potential, as new cards/heroes can radically change the meta.

HEROish Review Verdict

HEROish: Overall, I would say HEROish has potential. The low cost of entry, and good foundation give Sunblink a lot to build on. I do wish progression was a bit more open, or there was an easier path to experiencing all that HEROish has to offer, but at least the grind isn't too bad. For these reasons, if the genre interests you, or you just want to see what it has to offer it's worth considering. However, if you're looking for an extremely diverse and deep experience, you'll probably be underwhelmed. Grant

7
von 10
2023-04-08T21:33:43-0700

[Editor’s Note: HEROish was reviewed on PlayStation 5, and a copy was provided to us for review purposes.]

Grant Gaines

Hey, my name is Grant and I'm the Managing Editor, main reviewer and cover technology for Infinite Start. I've learned a lot over the years working for a variety of websites and reviewing literally hundreds of titles. I also have a background selling televisions, sound systems and more from my period at Best Buy, to the point where I was in the top 1 percent for sales and became Magnolia certified. I always look forward to sharing new and different information with our readers and hope they do as well. If you would like to contact me, my email is grant period gaines at Infinite Start.

Recent Posts

Exciting Star Wars: Battlefront 3 Wii Build is Coming

In 2008, the third game in the Star Wars: Battlefront series was reportedly cancelled and…

14 hours ago

Black Ops 6’s Archie’s Festive Frenzy Event Gets Major Change in Events Rewards

Archie's Festive Frenzy Event was released a few days back in Black Ops 6 to…

15 hours ago

Stalker 2: Heart of Chornobyl Shockingly Recieves Yet Another Update From GSC Game World

Just after a month of the game's release, Stalker 2: Heart of Chornobyl has proven…

21 hours ago

All Multiplayer Modes in Black Ops 6 Explained

The Multiplayer modes in Black Ops 6 are thrilling and have been loved by fans…

21 hours ago

Final Fantasy VII Rebirth PC Version Director Naoki Hamaguchi Discourages Modders Ahead of Release

Final Fantasy VII Rebirth made its first appearance on the PS5, and now the Final…

2 days ago

Tales of Rebirth English Fan Translation Finally Completed

Life Bottle Productions has finally released the much-awaited English translation patch for Tales of Rebirth,…

2 days ago