Xbox Series

F1 22 Update 1.06 Patch Notes Arrive

Codemasters has released a new update for F1 22 today. This is to deploy patch 1.06 for all platforms.

While it does not come with too many new features, you can see several bug fixes and gameplay changes. Check out the full F1 22 patch notes below as posted on EA.com.

Patch 1.06 Notes

Hey drivers,

Patch 1.06 is available now for F1® 22 on all platforms. Check out what’s in this patch below:

General

  • F1® 22 Vehicle Performance has been brought more in line with the real season. All F1® Time Trial leaderboards have been reset as a result of this change
  • ICE/MGU-H wear rate reduced to be less punishing while using automatic transmission
  • Sector Time indicators will now show the expected colours when completing a lap
  • Improved AI Logic at Pit Entry and Exit
  • Addressed an issue where tyre temperatures are reset after pausing the game in online game modes
  • Addressed an issue where, in some instances, ‘Broadcast’ Safety Car can cause all AI-controlled cars to overtake it, resulting in mass disqualifications
  • Resolved an issue where Personnel Facility upgrades are not applying to drivers
  • Fixed an issue where track grip could reduce between qualifying sessions
  • Addressed an issue on Baku where the player could crash into Turn 15 on Baku when under AI control using flying lap
  • Addressed an issue with tecpro barriers coming loose on Baku
  • Colour for sponsors’ decals and badges can now be applied from a pre-set colour slot
  • General Stability Improvements
  • Various minor fixes
  • Marc will now correctly mention icon drivers
  • Addressed an issue where the wrong graphics card could be chosen on game launch which could have resulted in a crash
  • Game will now correctly load when using Intel graphics cards (subject to minimum specs and models)
  • Adjusted networking session searching so that NM14 errors are less likely to occur
  • AI icon removed from the timing board during broadcast safety car
  • Corrected Kevin Magnussen’s eye colour
  • Collisions now correctly reported in UDP data

Two Player Career:

  • Resolved an issue where, in some instances, players could not advance past Contract Negotiations in Two Player Career
  • Addressed an issue where players could get stuck after a season break in Two Player Career

Audio

  • Improved mix of bottoming out in F1 cars, now more audible
  • Improved performance and mix of tyre scrubs and skids
  • Added new audio for Mercedes-AMG GT Black Series
  • Fixed an issue where the Race Engineer could incorrectly mention ‘Racing Point’ instead of Aston Martin
  • Resolved an issue where headphones could not be selected as radio output device on PlayStation 4/5

Wheels:

  • Fixed an issue relating to force feedback with several compatible Logitech wheels (G920, G29, and G923)
  • Fixed an issue where the LED Tachometer (Rev Counter) lights were not working on Logitech wheelbases
  • LSB & RSB buttons added for Thrustmaster T248 / T128 wheels on Xbox

VR:

  • Improved performance when companion screen is set to full screen
  • Addressed involuntary head movement when braking or accelerating
  • Fixed issue with Oculus Rift CV1 due to Stencil Mesh being enabled by default
  • Modified default settings to improve general compatibility
  • Visual quality and performance optimisations

Other:

  • A deep-dive article covering our changes to handling and Force Feedback can be found here.

Mark Fajardo

Videogame journalist for over a decade. I am a Registered Nurse as well. Love JRPGs but pretty much open to all genres.

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