Tiny Tina’s Wonderlands, like all games in the genre, are less about the journey and more the destination. Players want to reach end game, get amazing loot and kill impossible foes. This adventure is no different, though it features a different difficulty system than previous versions. Instead of tying it to level, meaning players would actually need to play on the higher one if they want to cap, they change the world and in turn the drops. Given this might make people consider other options, we wanted to make a quick guide to make that choice easier.
The three difficulties are relaxed, balanced and intense, each offering different advantages and disadvantages. I personally played on intense and it really wasn’t too bad. I think I beat the game under leveled and powered, which was both easy and hard. I would go down fast, though enemies died just as fast.
Personally, I didn’t reach a point where elemental damage or specific builds felt that important, so it isn’t bad if you want a challenge. That said, the reward is extra cash and moon orbs, so you might be better off rushing through everything and then increasing it to grind later. Especially since I wasn’t swimming in cash and moon orbs only have value in post game anyway.
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