For a lot of gamers, lower difficulty modes are viewed negatively. It’s an odd idea that has kind of wormed its way into gaming culture, likely due to some games viewing easy as something of a god mode. Anyone who has played Back 4 Blood on veteran or even nightmare quickly learned this is a mode you don’t just jump in and play. Thankfully, after a good number of hours and some skilled plays, we’re here to help you with tips to beat Back 4 Blood on veteran and nightmare.
This almost goes without saying, play a good number of matches on recruit before even attempting veteran. A single bad play can cost you a run or two and it’s shocking how many things you learn playing a lot.
Some things include bird locations, which doors actually set off alarms, common intel/sleeper locations, best places to defend and so much more. With higher difficulties punishing any mistake, being able to anticipate problems and overcome them is a massive benefit for your team.
While it isn’t outright stated, Back 4 Blood puts an extreme amount of importance on teamwork. Almost to the point where matchmaking is going to end with a bad time. What this means is actually pretty simple, though it might not be obvious.
Some of the most successful teams focus on dedicated tasks. If you’re really good with a sniper, it simply sucks at killing normal enemies, but does a lot of damage against special enemies. Combine this with multiple weak point damage cards and enemies can die in seconds.
To further things, there is actually a lot of resources to make melee a viable build. With enough cards you can easily overwhelm enemies or survive any situation without worrying about your teammates. Card synergy also helps a lot, such as Down in Front, a card that makes it so you no longer deal or take friendly fire damage if you crouch. Have a sniper in back, someone melee a hoard and two people support with that and you should be golden for a lot of situations. Mugger, a card that has the chance to spawn ammo with a melee kill, also helps keep the fight going lower.
Being able to sense and collect additional resources is a cool power. However, two people don’t need to know where copper is or where to find support items. Instead, if you desire that perk, have a dedicated person call it out or, better yet, mark the location. Now you know where everything is, without wasting cards.
Right now way too many people are concerned with their own adventures. The amount of times I’ve seen someone use three or four of the four med station uses take every bullet on the map is shocking.
The truth is, being the best player on a losing team is nowhere near as fun as being the worst player on a winning team. Another key detail is remembering cause and effect. Taking Healing yourself 150 points so you have full health is going to hurt you if someone else is at 30. Odds are they will die and either you’ll play without a companion and/or someone else will lose health healing them. Now, instead of healing 100 and them making it to 80 health, they have zero, lost a revive, you took 100 damage and the team is going to lose.
To further this, you can actually drop copper and other resources. That sniper that isn’t using pistol or whatever ammo can easily drop it for someone else to be in fighting force. It’s also common for people to pool funds. If you have 500 copper you won’t use and a companion has 1,000 they won’t use, don’t be afraid to drop it and buy a team boost or make sure a weaker player has all the tools they need. It doesn’t matter how many bullets, mods or copper you had if you fail the mission.
Marking or pinging items is honestly one of the simplest and most useful tools in ©. It instantly tells players everything they could possibly want to know. Location, what it is and why I care. Now I know where the birds are, great gear, ammo, healing station or a foe we need to kill quickly. And, best of all, anyone not willing to talk can still contribute a ton to the team.
Instead of worrying about speed, make sure to collect all the resources and tools to your advantage before leaving an area. Most runs fail because someone did something stupid or was in a weird position. Just stay as a team and try to make use of everything to reduce issues down the road.
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