News

PC Gamers are spending more time in old live service slop

PC Gamers seem to be really attached (or addicted) to old Live Service slop that refuses to die despite rampant updates against their player base. However, on the other side of the mainstream spectrum, we do have to deal with terrible new releases that are broken in arrival. That is not to say that the effects of Live Service games are downright egregious, from time wasters, to even neural rewiring mechanics. The new generation does not understand what a true video game is and we are starting to lose them. Nowadays, if something does not have a massive online component, then the game is considered dead. We at Infinite Start will cover this catastrophe.

PC Gamers dig their own grave

Newzoo is a company that handles market intelligence in the video game medium, and they have discovered that gamers on PC tend to gravitate more towards older live service titles, than newer broken releases. This is due to many factors, but it is clear that the primary one is money. People cannot afford buying the newest 70 dollar release on day 1 cause they don’t know if it will be good or not. Not to mention that the era we live in on this world is terrible for hobbies. People live paycheck by paycheck due to the soaring prices of everything.

PC Gamers also happen to be people, so they rather spend their time mindlessly camp killing others in Counter Strike rather than engaging with new yet flawed games. However, there is other equation to keep into account, people are still playing the new releases, many experience PC Gamers know how to acquire them through other means. If the games keep being broken in release, people will just get them via different ways.

The current state of gaming is sad, long gone are the days of immersive stories and beautifully crafted worlds that captured the imagination of many. Now its all about grinding that rank as if games were a new job.

Guido Salvador

Avid TCG player and big fan of JRPGs. He loves plenty of obscure titles on older systems.

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