Categories: News

Patch 1.0.1 Released for Civilization 7, Addresses Many Feedback from the Game’s Advanced Access

Developer Firaxis has released Patch 1.0.1 for Civilization 7 which is set to address several community complaints regarding the highly anticipated strategy game, including issues around it’s U.I, map variety and many more. So if you’ve been having some of those issues with the advanced access for Civilization 7 so far, this patch will definitely improve your gameplay experience in more ways than one.

Firaxis has described the patch as “the first in a series of upcoming patches”, specifically to address feedback based on the game’s advanced access. Also, this patch will have no impact on cross platform console playing or PC-to-PC multiplayer. Below are some of the patch notes aiming to fix myriads of issues for the game, ranging from both technical to gameplay-related.

Civilization 7Civilization 7

Gameplay Windows PC/Mac/Linux/Steam Deck

Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.

Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.

City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.

Fixed inconsistencies with Naval Combat.

Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.

Naval Units will properly take reciprocal damage after attacking another Naval Unit.

Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.

Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.

Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.

Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.

Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.

Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.

you can read the full list of patch notes in the game’s official Steam page.

Shouvik Bose

Shouvik Bose became fascinated with Videogames at an early age, he loves playing and writing about what he plays. He enjoys the whole craft of writing as much as playing, and feels that both are forms of Art by themselves. Primarily a PC gamer, he enjoys games that excel at gameplay and replayability. The Crysis series, Dishonored and Dragon Age are some of his most cherished Videogame franchises.

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