PLAION has released Metro Awakening VR Patch 1.0 today, addressing various gameplay, audio, and visual issues to enhance the player experience.
Here is the full list of changes, fixes, and improvements included in the patch:
Fixes & Tweaks
Global issues
● Fixed floating ammo in lockers & boxes
● Fixed enemies still moving & making sounds after being killed
● Fixed out-of-bounds overlay triggering in places where it shouldn’t
● Added option in the menu to enable/disable inventory haptics
● Fixed instances of assets popping in/out in several chapters
● Fixed light bloom disappearing from specific distances & angles
● Reduced jitter on menu & intro texts
● Made melee takedowns slightly more lenient by allowing larger hit area
● Fixed gunshots sometimes having inverse spatialisation
● Fixed inventory rustle sfx sometimes having inverse spatialisation
● Fixed postcards outlines sometimes still being visible after pickup
● Fixed texture on bullets in magazines sometimes appearing incorrectly
● Fixed hand being offset when holding a gas mask filter
● Fixed distorted audio from Nosalis during trolley sections
● Fixed pink material on broken fluorescent lights
Content issues
● Added missing impact vfx to Nosalis being hit during Prologue
● Fixed snapping to the mounted gun when using Comfort locomotion in Prologue
● Fixed Tasia’s vo lines not coming from the radio when talking to Max in Chapter 01
● Fixed missing confirmation when completing the flashlight charging tutorial in Chapter 01
● Fixed a door instantly popping open after talking to Yana in Chapter 01
● Fixed an NPC spawning in view of the player after saving & loading in Chapter 01
● Fixed Max’s eyes when you first meet him in Chapter 01
● Fixed low performance around Max’s office in Chapter 01
● Fixed some snow appearing pixelated in Chapter 02
● Fixed scale of a fog volume in Chapter 02
● Fixed guard holding his gun incorrectly at the start of Chapter 03
● Fixed Max and his friend not always appearing at the tunnel entrance in Chapter 03
● Fixed players getting stuck when backing out of the tunnel before Max closes the entrance in Chapter 03
● Fixed combat music stopping during fight with slavers in Chapter 05
● Fixed medkit and its lid not properly aligning in Chapter 06
● Fixed Nosalis growls being audible after you killed them all in Chapter 07
● Fixed Tamir walking in place in Chapter 07
● Fixed the Worm Priest’s mouth not moving while speaking in Chapter 08
● Fixed distorted graphics briefly showing through a door in Chapter 07
● Fixed vo line from Oksana cutting short in Chapter 09
● Fixed players getting stuck when manually closing doors that Petya opens in Chapter 10
● Fixed Serdar still making whimpering noises after ghost area end in Chapter 11
● Fixed one cultist spawning in view of the player in Chapter 12
● Fixed incorrect music pacing when being chased out of Hell’s Mouth in Chapter 12
● Fixed gaps in the floor after the trolley explosion in Chapter 12
Metro Awakening VR is available now for PSVR2, Steam, and Meta Quest 3.
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