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Concord’s Failure Linked to Studio Culture, Says Former Executive

The highly anticipated game Concord from Firewalk Studios faced a dramatic downfall due to a failure in studio culture, according to Laura Fryer, a former executive at Microsoft and Epic Games. Fryer revealed that the game’s development suffered from an inability to adapt to changing player preferences, which eventually led to its collapse. This cultural issue, Fryer argued, was at the heart of why Concord, despite a staggering $250 million budget, failed to resonate with its audience.

Fryer highlighted the importance of staying agile in game development. “It was a cultural issue that killed Concord,” Fryer said. She explained that the team at Firewalk Studios was blind to critical feedback, continuing down the wrong path even as market demands shifted. According to Fryer, this cultural blindness led to a lack of innovation and stifled creativity within the studio.

Drawing on her experience, Fryer compared the situation to a similar project she worked on, the MMO Vanguard. Much like Concord, Vanguard failed due to developers’ refusal to adapt to changing industry trends, especially after the success of World of Warcraft. In both cases, a rigid adherence to the original vision led to disaster.

Concord, once envisioned as a competitor to Overwatch, failed to evolve in a rapidly changing market. The game was pulled from sales shortly after release, and refunds were issued to players.

Solomon Thompson

Solomon is a full-time student who loves gaming and writing about it. He also enjoys lifting weights and always makes sure to finish a book when he has the time.

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