News

Naughty Dog Cancels The Last of Us Online

For several years now, Naughty Dog has been working on The Last of Us Online. This was supposed to be a spin-off online multiplayer game.

Sadly, Naughty Dog has now announced that The Last of Us Online has been canceled. The game will not be released in the near future as originally planned.

The reason for the game’s cancelation is that the studio wants to concentrate all efforts on its single-player games instead. Releasing the multiplayer game was using too much manpower.

You can read the full announcement below from the official Naughty Dog website

We realize many of you have been anticipating news around the project that we’ve been calling The Last of Us Online. There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game.

We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We’re equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision.

The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.

In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.

We are immensely proud of everyone at the studio that touched this project. The learnings and investments in technology from this game will carry into how we develop our projects and will be invaluable in the direction we are headed as a studio. We have more than one ambitious, brand new single player game that we’re working on here at Naughty Dog, and we cannot wait to share more about what comes next when we’re ready.

Until then, we’re incredibly thankful to our community for your support throughout the years.

.

Damian Seeto

Recent Posts

MultiVersus Adds The Joker

With MultiVersus' May 28 return fast approaching, they announced The Joker will be joining the…

4 hours ago

Activision Blizzard Faces $23.4M Fine for Patent Infringement

Activision Blizzard has been ordered to pay a hefty $23.4 million fine after a jury…

7 hours ago

EA CEO Says AI Will Transform 50% of Development Process

Electronic Arts (EA), under CEO Andrew Wilson, is significantly integrating generative AI into its game…

10 hours ago

Insider Claims Perfect Dark Reboot Remains in a ‘Very Rough State

The development of Xbox's Perfect Dark reboot has been fraught with issues, according to insider…

10 hours ago

Destiny 2 Open Access Month is the Perfect Reason to Return

Bungie announced Destiny 2 will have an "open access" month, which means all players will…

1 day ago

Microsoft Announces Closure of Major Game Studios, Including Redfall and Hi-Fi Rush Developers

In a significant restructuring move, Microsoft is shutting down several of its game development studios.…

1 day ago