Urd is probably the most difficult boss in Thymesia. Not only is she fast, she constantly dodges, has two phases and punishes a lot of little mistakes. Thankfully, there are some tricks to beating her, along with some details that really help. That said, if you’re still having issues, don’t be afraid to grind a couple more levels.
There are four tips that are always good to remember in Thymesia. The first is that Talents can be freely reset or single choices can be unlearned to change your build on the fly. This makes some of the bosses a lot easier or just getting past certain bothersome enemies. Another is that weapon shards increase Plague Weapon power, making them useful if you want to rely on them.
In the item menu under general there are items called Collection of Memories. These start at level one and give 100 memory shards per use, with the level two version giving 500. These are great for leveling fast or quickly gaining access to another skill or ability without risking your life for shards.
Finally, I want to touch on potions, as this is something that impacts all aspects of Thymesia. I personally beat everything with the General Potion, but there are use cases for the other two. These are subjective, but the order you upgrade potions is not. I would say quantity is the most important category, followed by recovery and then crafting. The only thing to keep in mind is total health. If the potion heals more than your current HP or when you’ll likely use it, consider getting the craft upgrades.
As for crafting, these use random drops that have various effects. These ingredients are permanent, meaning there is no risk in using them in a potion or just picking certain useful effects. I personally found Black Pepper, Garlic and Basil, which gives Warming Up (damage increased by 10 percent) the most useful, but there is a case that can be made for each of them.
Given Urd’s difficulty, there is actually a fair amount of set up. I would start by using Blood Storm and the Bow for Plague Weapons to cover both bases. The Bow is great for damage, with Blood Storm having a clutch heal when things are going south.
With Talents it helps to use Dodge and Slash, Short Dodge, Long Claw, Full Winged, Growing Feathers and Plague Wounds. You can make some small changes, but you generally want to dodge and punish.
The first phase is basically about trading blows. I found it was best to keep your distance, hit her with the Bow and wait for her to finish a combo to punish. The trick really is to not be greedy, knowing when to back off and, if absolutely required, Deflect attacks.
Not much changes besides gaining a couple extra hits and being a little more aggressive. I suggest the same core tactic, just knowing when to back off or bait her. She will follow a very strict routine that makes it easy to know when it’s safe and when she is going to punish you.
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