After years of waiting, BioWare confirmed the next Dragon Age title is in production and offered some insight into the current progress.
In the blog post, Gary McKay, BioWare vice president and general manager, explained their progress as follows:
As you may know, there are a few different stages to a game’s development. First are the Concept and Pre-Production phases, when a team works on the creative vision for the game and starts laying down the technical foundations – basically creating the conceptual and technological blueprint for the game. Iteration and flexibility are key here, as ideas and game mechanics are proposed, tested out, and refined. Once the blueprint is complete, the Production phase begins. Production is all about executing on the blueprint: taking those ideas and turning them into a working game. Eventually, a team hits Alpha and then Beta, where the polish happens, and the things that are special really come to life.
For the next Dragon Age, we are right in the middle of Production, which is a great feeling. Our blueprint was completed last year, so we’re now focused on building out our vision: creating amazing environments, deep characters, strong gameplay, impactful writing, emotional cinematics – and much more. The blueprint for the game is well understood and the team is focused.
BioWare Blog Post
While the same post mentions Christian Dailey, former Dragon Age executive producer leaving, it describes the current team strong and filled with industry veterans.
A strong leadership team of industry and Dragon Age veterans is in place to carry us through Production and beyond. The game’s Production Director is Mac Walters, who recently led the development for Mass Effect Legendary Edition and has an 18-year history with BioWare. Corrine Busche, who has been leading the design direction for Dragon Age, is our Game Director. She has a wealth of experience, including 15 years at EA, and a passion for the franchise. Benoit Houle is the Director of Product Development, and he brings an in-depth understanding of the franchise thanks to having worked on every single Dragon Age game – starting over 16 years ago on Dragon Age: Origins. I will also be working more closely with the Dragon Age team as they go through production while continuing to guide the studio.
BioWare Blog Post
In addition to the update, the post also mentions we will hear more about the upcoming Dragon Age later this year.
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